CCGLSurfaceView Usage, Examples, Demos and Tutorials

Code Examples of CCGLSurfaceView

.setTitle(“Welcome”)

.setMessage(“Click on the screen to move and rotate Grossini”)

.setPositiveButton(“Start”, null)

.show();

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

@Override

public void onStart() {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

static class SpriteLayer extends Layer {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

applicationDidFinishLaunching(this, mGLSurfaceView);

}

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

public static final int kTagAnimationDance = 1;

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

@Override

public void onStart() {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

static int sceneIdx = -1;

static Class transitions[] = {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

@Override

public void onStart() {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

@Override

public void onStart() {

.setMessage(“There are known problems with this demo.”)

.setPositiveButton(“Ok”, null)

.show();

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

@Override

public void onStart() {

.setMessage(“There are known problems with this demo.”)

.setPositiveButton(“Ok”, null)

.show();

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

@Override

public void onStart() {

.setTitle(“Warning”)

.setMessage(“There are known problems with this demo.”)

.setPositiveButton(“Ok”, null)

.show();

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

@Override

public void onStart() {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

@Override

public void onConfigurationChanged(Configuration newConfig) {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

static int sceneIdx = -1;

static Class transitions[] = {

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,

WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

// attach the OpenGL view to a window

CCDirector.sharedDirector().attachInView(mGLSurfaceView);

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

static class SpriteLayer extends CCLayer {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

applicationDidFinishLaunching(this, mGLSurfaceView);

}

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,

WindowManager.LayoutParams.FLAG_FULLSCREEN);

mGLSurfaceView = new CCGLSurfaceView(this);

setContentView(mGLSurfaceView);

}

public static final int kTagAnimationDance = 1;

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