Code Examples of CCGLSurfaceView
.setTitle(“Welcome”)
.setMessage(“Click on the screen to move and rotate Grossini”)
.setPositiveButton(“Start”, null)
.show();
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
@Override
public void onStart() {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
static class SpriteLayer extends Layer {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
applicationDidFinishLaunching(this, mGLSurfaceView);
}
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
public static final int kTagAnimationDance = 1;
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
@Override
public void onStart() {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
static int sceneIdx = -1;
static Class transitions[] = {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
@Override
public void onStart() {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
@Override
public void onStart() {
.setMessage(“There are known problems with this demo.”)
.setPositiveButton(“Ok”, null)
.show();
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
@Override
public void onStart() {
.setMessage(“There are known problems with this demo.”)
.setPositiveButton(“Ok”, null)
.show();
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
@Override
public void onStart() {
.setTitle(“Warning”)
.setMessage(“There are known problems with this demo.”)
.setPositiveButton(“Ok”, null)
.show();
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
@Override
public void onStart() {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
static int sceneIdx = -1;
static Class transitions[] = {
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
// attach the OpenGL view to a window
CCDirector.sharedDirector().attachInView(mGLSurfaceView);
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
static class SpriteLayer extends CCLayer {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
applicationDidFinishLaunching(this, mGLSurfaceView);
}
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(mGLSurfaceView);
}
public static final int kTagAnimationDance = 1;
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